San Jose State University Alumni with a BFA in Animation/Illustration with a concentration in 3D modeling. My skills include 3D modeling and animation Maya, Zbrush, Sculpting, UVing, Texturing. I use various programs such as Adobe Creative Suite, Autodesk Maya, Zbrush, Substance Painter, and Presagis Creator, Unity and Unreal Engine.
View my LinkedIn: https://www.linkedin.com/in/donna-nguyen-175705ab/
-Edit large textured and untextured 3d environment scans in tools like Blender or Maya.
-Perform large photogrammetry-based environment reconstructions.
-Construct game level style geometry features in real-world environments.
-Build and modify art assets to address performance bottlenecks.
-Use REscan and other software to process scanned data.
-Design icons and tags for UI for app development.
-Video edit footage into short films.
SimCasino: https://store.steampowered.com/app/1158420/SimCasino/
-Produce and optimize 3D assets, animations, textures, and graphics for Steam game SimCasino.
-Solve integration bugs within the texture and animation portion of Unity engine.
-Responsible for designing and ordering merchandise through vendors.
-Collaborate in global livestreams to engage users and promote sales.
-Work closely with the lead programmer and establish game updates.
-Design artwork bi-monthly for new game announcements reaching users globally across Steam, Twitter, Discord, and Reddit.
- Examine and document video game content for bugs
- Asset creations of multiple LODs of vehicles, aircrafts, buildings, and foliage for simulation softwares
- Produce repeatable building textures for synthetic environments
- Develop geo-typical and geo-specific models, taxiways, and lights in Open Flight Creator
- Develop synthetic airports and airfields based on GIS data for real time simulation
-Create UI Assets for Bell 412 cockpit using GL Studios.
-Communicate directly with clients and create project workflows.
-Travel and communicate company software and projects to potential customers.